Saturday, February 2, 2008

GFX Terms

Stock= The picture
Render= Images already cut-out
Blending= Stock to bg comparison, how it blends into the BG
Opacity= Seeing through objects or transparency
Hue and Saturation= Colour
Saturation= Dramatically brightens the dominant colour
Desaturation= Converts to grayscale
Color Balance= Advance Coloring
BG= Background
Colour= Colour
Vector= Something that is "vectorized." ...oh god, pretty much mathematical calculations which contain colour or gradients of colour. Since they are mathematical equations you can resize them without loss in quality unlike rasters
Contrast= Bumping up the contrast makes the picture notably brighter and can limit colours. Lowering it darkens the colour scheme
Ripping= Stealing GFX thats not yours
Depth= Creating the perception of a third dimension with your signature.
Sprite= Gif material stock, 2D material
RGB= An additive colourspace used by monitors and electronics (red, green, blue), has a much wider gamut than cmyk therefore is used for web graphics
Canvas/Trim= Your basic work area
Slices= Quite literally, used to slice up an image into small pieces. Mainly used to put together web pages from many small components
Rasters= A set of horizontal lines composed of individual pixels, used to form an image.
Masks= Basically a covering of part of an image, in adobe terms black applied to a mask means that that part of the image does not show through while white is the opposite.
Sig= Signature
SOTW= Signature of the Week
NSOTW= Newbie Signature of the Week
GMV= Give my vote
WIP= Work in progress
CnC= Comments and Critisizm (so many people don't know that)